News! #2
Hey, quick update.
I’ve been quiet for a few days, but I’ve been thinking a lot about the direction of the game.
Long story short: I realised I was over-engineering things way too early. Procedural terrain and heavy engine features were cool, but they were slowing everything down.
I’m now experimenting with a custom engine instead of Godot (which was the engine I was using). This might not be the final choice, but I want to see how far I can push it and what kind of control it gives me.
The game itself is also shifting a bit:
Added
-
Custom game engine (formerly Godot)
-
More long-term concepts and planning
Removed
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Procedural terrain (switching to a prebuilt map)
-
Shaders (for now)
Updates may be slower for a bit, but this should make development smoother in the long run.
If you have any ideas/enquiries, contact me through Discord: alexmakescoolgames
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RPG Sandbox
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